void ID3D11DeviceContext1::GSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
シンタックス
'宣言
Public Overloads Sub GSSetConstantBuffers1( _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal () As Buffer, _
ByVal () As System.Integer, _
ByVal () As System.Integer _
)
public void GSSetConstantBuffers1(
System.int ,
System.int ,
Buffer[] ,
System.int[] ,
System.int[]
)
パラメータ
- startSlot
- numBuffers
- constantBuffersOut
- firstConstantRef
- numConstantsRef
参照